using Oxide.Core;
using Oxide.Core.Libraries.Covalence;
using Oxide.Game.Rust.Cui;
using Oxide.Core.Plugins;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Newtonsoft.Json;
namespace Oxide.Plugins
{
[Info("Building Skins", "Marat", "2.0.10")]
[Description("Automatic application of DLC skins for building blocks")]
class BuildingSkins : RustPlugin
{
[PluginReference] private Plugin ImageLibrary;
#region Field
private const string InitialLayer = "UI_BuildingLayer";
private const string CupboardLayer = "UI_CupboardLayer";
private const string permissionUse = "buildingskins.use";
private const string permissionAll = "buildingskins.all";
private const string permissionBuild = "buildingskins.build";
private const string permissionTc = "buildingskins.tc";
private const string permissionAdmin = "buildingskins.admin";
private readonly Dictionary<ulong, Coroutine> runningCoroutines = new();
private readonly Dictionary<BuildingGrade.Enum, List<ulong>> gradesSkin = new();
private readonly Dictionary<uint, string> colors = new()
{
[1] = "0.38 0.56 0.74 1.0",
[2] = "0.45 0.71 0.34 1.0",
[3] = "0.57 0.29 0.83 1.0",
[4] = "0.42 0.17 0.11 1.0",
[5] = "0.82 0.46 0.13 1.0",
[6] = "0.87 0.87 0.87 1.0",
[7] = "0.20 0.20 0.18 1.0",
[8] = "0.40 0.33 0.27 1.0",
[9] = "0.20 0.22 0.34 1.0",
[10] = "0.24 0.35 0.20 1.0",
[11] = "0.73 0.30 0.18 1.0",
[12] = "0.78 0.53 0.39 1.0",
[13] = "0.84 0.66 0.22 1.0",
[14] = "0.34 0.33 0.31 1.0",
[15] = "0.21 0.34 0.37 1.0",
[16] = "0.66 0.61 0.56 1.0"
};
#endregion
#region Oxide Hooks
private void OnServerInitialized()
{
if (ImageLibrary == null)
{
PrintError("[ImageLibrary] not found! Plugin is disabled!");
Interface.Oxide.UnloadPlugin(Title);
return;
}
LoadData();
AddCovalenceCommand(config.Commands, nameof(CmdChangeSkin));
permission.RegisterPermission(permissionUse, this);
permission.RegisterPermission(permissionAll, this);
permission.RegisterPermission(permissionBuild, this);
permission.RegisterPermission(permissionTc, this);
permission.RegisterPermission(permissionAdmin, this);
foreach (var list in config.BuildingImages)
{
var skinId = list.Value.Select(x => x.SkinId).ToList();
gradesSkin.Add((BuildingGrade.Enum)(list.Key + 1), skinId);
foreach (var info in list.Value.Where(x => !string.IsNullOrEmpty(x.Url)))
{
ImageLibrary.Call("AddImage", info.Url, info.Title);
if (config.SeparatePermissions && info.SkinId != 0 && !string.IsNullOrEmpty(info.Title))
{
if (!permission.PermissionExists(info.Title))
{
permission.RegisterPermission($"buildingskins.{info.Title}".ToLower(), this);
}
}
}
}
for (int i = 0; i < BasePlayer.activePlayerList.Count; i++)
{
OnPlayerConnected(BasePlayer.activePlayerList[i]);
}
}
private void Unload()
{
for (int i = 0; i < BasePlayer.activePlayerList.Count; i++)
{
var player = BasePlayer.activePlayerList[i];
CuiHelper.DestroyUi(player, InitialLayer);
CuiHelper.DestroyUi(player, CupboardLayer);
StopCoroutine(player);
}
SaveData();
runningCoroutines.Clear();
config = null;
}
private void OnServerSave() => SaveData();
private void OnPlayerConnected(BasePlayer player)
{
try
{
if (player == null || !player.IsConnected) return;
if (player.IsReceivingSnapshot)
{
timer.Once(1f, () => OnPlayerConnected(player));
return;
}
StartCoroutine(player, PreloadImages(player));
if (!storedData.PlayerData.TryGetValue(player.userID.Get(), out var data))
{
data = new Data
{
ChangeHammer = true,
NeedsRepair = true,
EnableAnimation = true,
RandomColor = false,
Color = 9
};
storedData.PlayerData[player.userID] = data;
}
player.SetInfo("client.SelectedShippingContainerBlockColour", data.RandomColor ? data.Color.ToString() : player.GetInfoString("client.SelectedShippingContainerBlockColour", "0"));
}
catch { }
}
private void OnPlayerDisconnected(BasePlayer player) => StopCoroutine(player);
private void OnPlayerRespawned(BasePlayer player)
{
if (player == null || !player.IsConnected) return;
var data = storedData.PlayerData.TryGetValue(player.userID, out var playerData) ? playerData : null;
if(data == null)
player.SetInfo("client.SelectedShippingContainerBlockColour", player.GetInfoString("client.SelectedShippingContainerBlockColour", "0"));
else
player.SetInfo("client.SelectedShippingContainerBlockColour", data.RandomColor ? data.Color.ToString() : player.GetInfoString("client.SelectedShippingContainerBlockColour", "0"));
}
private void OnHammerHit(BasePlayer player, HitInfo info)
{
if (player == null || info == null || info.HitEntity == null) return;
if (!permission.UserHasPermission(player.UserIDString, permissionUse)) return;
var block = info.HitEntity as BuildingBlock;
if (block == null || !gradesSkin.TryGetValue(block.grade, out var skinId) || skinId == null) return;
var skinID = GetPlayerSkinID(player, block.grade);
var playerData = storedData.PlayerData[player.userID];
if (block.SecondsSinceAttacked <= 30f) return;
if (block.skinID != 0 && block.grade.ToString() == "Metal" && !playerData.RandomColor) block.SetCustomColour((uint)player.GetInfoInt("client.SelectedShippingContainerBlockColour", 0));
if (block.skinID == skinID) return;
if ((config.BuildingBlocked && !player.CanBuild() || block.OwnerID != player.userID) && !permission.UserHasPermission(player.UserIDString, permissionAdmin)) return;
if (!playerData.ChangeHammer || block.health != block.MaxHealth() && !playerData.NeedsRepair) return;
block.skinID = skinID;
block.ChangeGradeAndSkin(block.grade, skinID, true, true);
if (playerData.EnableAnimation) block.ClientRPC(null, "DoUpgradeEffect", (int)block.grade, skinID);
}
private object OnStructureUpgrade(BuildingBlock block, BasePlayer player, BuildingGrade.Enum grade, ulong skin)
{
if (player == null || block == null) return null;
if (!permission.UserHasPermission(player.UserIDString, permissionUse)) return null;
if (skin != 0 && player.blueprints.steamInventory.HasItem((int)skin)) return null;
if (!gradesSkin.TryGetValue(grade, out var skinId) || skinId == null) return null;
var skinID = GetPlayerSkinID(player, grade);
var playerData = storedData.PlayerData[player.userID];
if (block.SecondsSinceAttacked <= 30f)
{
block.OnRepairFailed(player, string.Format("Unable to repair: Recently damaged. Repairable in: {0:N0}s.", 30f - block.SecondsSinceAttacked));
return false;
}
if (block.skinID != 0 && grade.ToString() == "Metal" && !playerData.RandomColor) block.SetCustomColour((uint)player.GetInfoInt("client.SelectedShippingContainerBlockColour", 0));
if (block.skinID == skinID && block.grade == grade) return false;
NextTick(() =>
{
if (block == null || block.IsDestroyed) return;
block.skinID = skinID;
block.ChangeGradeAndSkin(block.grade, skinID, true, true);
if (playerData.EnableAnimation) block.ClientRPC(null, "DoUpgradeEffect", (int)block.grade, skinID);
///for plugin BuildingGrades
if (block.skinID != 0 && grade.ToString() == "Metal" && !playerData.RandomColor) block.SetCustomColour((uint)player.GetInfoInt("client.SelectedShippingContainerBlockColour", 0));
});
return null;
}
///for plugin BuildingGrades
private void OnStructureGradeUpdated(BuildingBlock block, BasePlayer player, BuildingGrade.Enum oldGrade, BuildingGrade.Enum newGrade)
{
OnStructureUpgrade(block, player, newGrade, block.skinID);
}
private void OnLootEntity(BasePlayer player, BaseEntity entity)
{
if (player == null || entity == null) return;
var cupboard = entity.gameObject.GetComponent<BuildingPrivlidge>();
if (cupboard == null || !permission.UserHasPermission(player.UserIDString, permissionTc)) return;
if (config.ChangeSkinTC && cupboard.OwnerID != player.userID) return;
TCupboardLayer(player);
}
private void OnLootEntityEnd(BasePlayer player, BaseCombatEntity entity)
{
if (player == null || entity == null) return;
if (entity is BuildingPrivlidge)
{
CuiHelper.DestroyUi(player, CupboardLayer);
}
}
#endregion
#region Configuration
private static PluginConfig config;
private class PluginConfig
{
[JsonProperty("Building skin change commands")] public string[] Commands;
[JsonProperty("Block building skin in building blocked")] public bool BuildingBlocked;
[JsonProperty("Changing skin from tool cupboard only by owner")] public bool ChangeSkinTC;
[JsonProperty("Number of blocks updated per tick")] public int UpdatesPerTick;
[JsonProperty("Use separate permissions for skins")] public bool SeparatePermissions;
[JsonProperty("Image and description settings")] public Dictionary<int, List<BlockInfo>> BuildingImages;
public Oxide.Core.VersionNumber Version;
}
protected override void LoadDefaultConfig()
{
config = new PluginConfig
{
Commands = new string[] { "bskin", "building.skin" },
BuildingBlocked = true,
ChangeSkinTC = true,
UpdatesPerTick = 5,
SeparatePermissions = false,
BuildingImages = new Dictionary<int, List<BlockInfo>>
{
[0] = new List<BlockInfo>
{
new("Wood", "https://i.ibb.co/yqsWpbp/wood.png", 0),
new("Frontier", "https://i.ibb.co/b2bZFXj/frontier.png", 10232),
new("Gingerbread", "https://i.ibb.co/Tw67yBM/gingerbread.png", 2)
},
[1] = new List<BlockInfo>
{
new("Stone", "https://i.ibb.co/jw9FJFP/stone.png", 0),
new("Adobe", "https://i.ibb.co/Ky1MBJ7/adobe.png", 10220),
new("Brick", "https://i.ibb.co/vjqh3Hj/brick.png", 10223),
new("Brutalist", "https://i.ibb.co/86bpvS2/brutalist.png", 10225)
},
[2] = new List<BlockInfo>
{
new("Metal", "https://i.ibb.co/M9RPSZ2/metal.png", 0),
new("Container", "https://i.ibb.co/YWzfwS4/container.png", 10221)
},
[3] = new List<BlockInfo>
{
new("TopTier", "https://i.ibb.co/T0Nwfvp/toptire.png", 0)
}
},
Version = Version
};
}
private class BlockInfo
{
public string Title;
public string Url;
public ulong SkinId;
public BlockInfo(string title, string url, ulong skinId)
{
Title = title;
Url = url;
SkinId = skinId;
}
}
protected override void SaveConfig() => Config.WriteObject(config);
protected override void LoadConfig()
{
base.LoadConfig();
try
{
config = Config.ReadObject<PluginConfig>();
if (config == null) LoadDefaultConfig();
if (config.Version < Version)
{
PrintWarning("Config update detected! Updating config values...");
if (config.Version < new Core.VersionNumber(2, 0, 0))
{
LoadDefaultConfig();
}
if (config.Version < new Core.VersionNumber(2, 0, 3))
{
if (config.BuildingImages[0][3].SkinId == 10225)
{
config.BuildingImages[0][3].SkinId = 3;
}
}
if (config.Version < new Core.VersionNumber(2, 0, 4))
{
config.ChangeSkinTC = true;
}
config.Version = Version;
PrintWarning("Config update completed!");
}
}
catch
{
PrintWarning("The config file contains an error and has been replaced with the default config.");
LoadDefaultConfig();
}
SaveConfig();
}
#endregion
#region Commands
[ConsoleCommand("UI_BuildingController")]
private void CmdConsoleHandler(ConsoleSystem.Arg arg)
{
var player = arg.Player();
if (player == null || !arg.HasArgs(1)) return;
var playerData = storedData.PlayerData[player.userID];
SoundEffect(player, "assets/bundled/prefabs/fx/notice/loot.drag.grab.fx.prefab");
int index, skinIndex;
switch (arg.Args[0].ToLower())
{
case "open":
{
InitializeLayers(player, true);
break;
}
case "build":
{
var blocks = player.GetBuildingPrivilege().GetBuilding()?.buildingBlocks.ToArray();
if (blocks == null) return;
PrintToChat(player, GetMessage("Lang_UpdateBuilding", player));
StartCoroutine(player, UpgradeSkin(player, blocks));
TCupboardLayer(player);
SoundEffect(player, "assets/prefabs/deployable/repair bench/effects/skinchange_spraypaint.prefab");
break;
}
case "change":
{
if (!int.TryParse(arg.Args[1], out index) || !int.TryParse(arg.Args[2], out skinIndex)) return;
ImageLayers(player, index, skinIndex);
break;
}
case "choose":
{
if (!int.TryParse(arg.Args[1], out index) || !int.TryParse(arg.Args[2], out skinIndex)) return;
var grades = gradesSkin.ElementAt(index);
playerData.GetType().GetField(grades.Key.ToString())?.SetValue(playerData, grades.Value[skinIndex]);
ImageLayers(player, index, skinIndex);
SoundEffect(player, "assets/prefabs/missions/effects/mission_objective_complete.prefab");
break;
}
case "settings":
{
SettingsLayer(player);
break;
}
case "colors":
{
if (!int.TryParse(arg.Args[1], out index)) return;
ColorLayer(player, index);
break;
}
case "setcolor":
{
if (!int.TryParse(arg.Args[1], out index) || !uint.TryParse(arg.Args[2], out uint colorId)) return;
player.SetInfo("client.SelectedShippingContainerBlockColour", colorId.ToString());
playerData.Color = colorId;
ColorLayer(player, index);
SoundEffect(player, "assets/prefabs/deployable/repair bench/effects/skinchange_spraypaint.prefab");
break;
}
case "randomcolor":
{
if (!int.TryParse(arg.Args[1], out index)) return;
var randomColor = !playerData.RandomColor;
playerData.RandomColor = randomColor;
player.SetInfo("client.SelectedShippingContainerBlockColour", randomColor ? "0" : playerData.Color.ToString());
ColorLayer(player, index);
break;
}
case "hammer":
{
var changeHammer = !playerData.ChangeHammer;
playerData.ChangeHammer = changeHammer;
SettingsLayer(player);
break;
}
case "repair":
{
var needsRepair = !playerData.NeedsRepair;
playerData.NeedsRepair = needsRepair;
SettingsLayer(player);
break;
}
case "animation":
{
var enableAnimation = !playerData.EnableAnimation;
playerData.EnableAnimation = enableAnimation;
SettingsLayer(player);
break;
}
}
}
private void CmdChangeSkin(IPlayer ipPlayer, string command, string[] arg)
{
var player = ipPlayer?.Object as BasePlayer;
if (player == null) return;
if (!permission.UserHasPermission(player.UserIDString, permissionUse))
{
PrintToChat(player, GetMessage("Lang_NoPermissions", player));
return;
}
if (arg.Length == 0)
{
InitializeLayers(player, true);
return;
}
if (runningCoroutines.ContainsKey(player.userID))
{
PrintToChat(player, GetMessage("Lang_UpdateProgress", player));
return;
}
if (arg.Length > 0 && config.BuildingBlocked && !player.CanBuild() && !permission.UserHasPermission(player.UserIDString, permissionAdmin))
{
PrintToChat(player, GetMessage("Lang_BuildingBlocked", player));
return;
}
switch (arg[0].ToLower())
{
case "build":
{
if (!permission.UserHasPermission(player.UserIDString, permissionBuild))
{
PrintToChat(player, GetMessage("Lang_NoPermissions", player));
return;
}
var entity = GetLookEntity(player);
if (entity == null)
{
PrintToChat(player, GetMessage("Lang_NotFoundBuilding", player));
return;
}
if (entity.OwnerID != player.userID && !permission.UserHasPermission(player.UserIDString, permissionAdmin))
{
PrintToChat(player, GetMessage("Lang_NotOwnerBuilding", player));
return;
}
var blocks = entity.GetBuilding()?.buildingBlocks.ToArray();
if (blocks == null) return;
PrintToChat(player, GetMessage("Lang_UpdateBuilding", player));
StartCoroutine(player, UpgradeSkin(player, blocks));
break;
}
case "all":
{
if (!permission.UserHasPermission(player.UserIDString, permissionAll))
{
PrintToChat(player, GetMessage("Lang_NoPermissions", player));
return;
}
if (arg.Length > 1 && !ulong.TryParse(arg[1], out var owner))
{
PrintToChat(player, GetMessage("Lang_NotFoundPlayer", player));
return;
}
var targetOwner = arg.Length > 1 ? ulong.Parse(arg[1]) : player.userID.Get();
if (!permission.UserHasPermission(player.UserIDString, permissionAdmin) && targetOwner != player.userID)
{
PrintToChat(player, GetMessage("Lang_NoPermissions", player));
return;
}
var blockOwner = BaseNetworkable.serverEntities.OfType<BuildingBlock>().Where(x => x.OwnerID == targetOwner).ToArray();
if (blockOwner.Length == 0)
{
PrintToChat(player, GetMessage("Lang_NotFoundBlocks", player));
return;
}
PrintToChat(player, GetMessage(targetOwner != player.userID.Get() ? "Lang_UpdateAllTarget" : "Lang_UpdateAll", player));
StartCoroutine(player, UpgradeSkin(player, blockOwner));
break;
}
}
}
#endregion
#region Methods
private void StartCoroutine(BasePlayer player, IEnumerator routine)
{
if (runningCoroutines.ContainsKey(player.userID.Get())) return;
var coroutine = ServerMgr.Instance?.StartCoroutine(routine);
if (coroutine != null) runningCoroutines[player.userID.Get()] = coroutine;
}
private void StopCoroutine(BasePlayer player)
{
if (!runningCoroutines.ContainsKey(player.userID.Get())) return;
var coroutine = runningCoroutines[player.userID.Get()];
if (coroutine != null) ServerMgr.Instance?.StopCoroutine(coroutine);
runningCoroutines.Remove(player.userID.Get());
var entity = player?.inventory?.loot?.entitySource;
if (entity == null || !permission.UserHasPermission(player.UserIDString, permissionTc)) return;
if (entity is BuildingPrivlidge)
{
if (config.ChangeSkinTC && entity.OwnerID != player.userID.Get()) return;
TCupboardLayer(player);
}
}
private IEnumerator UpgradeSkin(BasePlayer player, BuildingBlock[] blocks)
{
var count = 0;
for (int i = 0; i < blocks.Length; i++)
{
var block = blocks[i];
if (block == null || block.IsDestroyed) continue;
if (!gradesSkin.TryGetValue(block.grade, out var skinId) || skinId == null) continue;
var skinID = GetPlayerSkinID(player, block.grade);
var playerData = storedData.PlayerData[player.userID.Get()];
if (skinID != 0 && player.blueprints.steamInventory.HasItem((int)skinID)) continue;
if (block.SecondsSinceAttacked < 30f) continue;
if (block.skinID != 0 && block.grade.ToString() == "Metal" && !playerData.RandomColor) block.SetCustomColour((uint)player.GetInfoInt("client.SelectedShippingContainerBlockColour", 0));
if (block.skinID == skinID) continue;
block.skinID = skinID;
block.ChangeGradeAndSkin(block.grade, skinID, true, true);
count++;
if (i % config.UpdatesPerTick == 0)
yield return CoroutineEx.waitForFixedUpdate;
}
if (count == 0) PrintToChat(player, GetMessage("Lang_UpdateNotRequired", player));
else PrintToChat(player, GetMessage("Lang_UpdateCompleted", player), count, blocks.Length);
StopCoroutine(player);
}
private bool HasPermission(BasePlayer player, string name)
{
foreach (var blockInfoList in config.BuildingImages.Values)
{
foreach (var blockInfo in blockInfoList)
{
if (blockInfo.Title == name && permission.UserHasPermission(player.UserIDString, $"buildingskins.{blockInfo.Title}".ToLower()))
{
return true;
}
}
}
return false;
}
private ulong GetPlayerSkinID(BasePlayer player, BuildingGrade.Enum grade)
{
var playerData = storedData.PlayerData.TryGetValue(player.userID.Get(), out var data) ? data : null;
return (ulong)(playerData?.GetType().GetField(grade.ToString()).GetValue(playerData) ?? 0);
}
private BuildingBlock GetLookEntity(BasePlayer player)
{
return Physics.Raycast(player.eyes.HeadRay(), out RaycastHit raycastHit, 4f, Rust.Layers.Mask.Construction) ? raycastHit.GetEntity() as BuildingBlock : null;
}
private static void SoundEffect(BasePlayer player, string effect = null)
{
EffectNetwork.Send(new Effect(effect, player, 0, new Vector3(), new Vector3()), player.Connection);
}
private string GetMessage(string key, BasePlayer player)
{
return lang.GetMessage(key, this, player.UserIDString);
}
#endregion
#region Interfaces
private void InitializeLayers(BasePlayer player, bool update)
{
float fade = !update ? 0f : 0.25f;
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement()
{
Parent = "Overlay",
Name = InitialLayer,
DestroyUi = InitialLayer,
Components =
{
new CuiRectTransformComponent { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "0 0", OffsetMax = "0 0" },
new CuiImageComponent { Color = "0.235 0.227 0.2 0.9" },
new CuiNeedsCursorComponent()
}
});
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "0 0", OffsetMax = "0 0" },
Button = { Close = InitialLayer, Color = "0.141 0.137 0.096 0.98", Sprite = "assets/content/ui/ui.background.transparent.radial.psd" }
}, InitialLayer);
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"-250 -320", OffsetMax = $"250 300" },
Image = { Color = "0.117 0.121 0.109 0.8", Material = "assets/content/ui/uibackgroundblur.mat", FadeIn = fade }
}, InitialLayer, InitialLayer + ".Main");
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0 1", AnchorMax = "1 1", OffsetMin = "30 -60", OffsetMax = "-30 -2" },
Text = { Text = GetMessage("Lang_InterfaceTitle", player).ToUpper(), Color = "0.78 0.74 0.70 1.0", FontSize = 20, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleCenter, FadeIn = fade }
}, InitialLayer + ".Main");
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 0", OffsetMin = "0 5", OffsetMax = "0 25" },
Text = { Text = $"• {GetMessage("Lang_InterfaceDescr", player)}".ToUpper(), Color = "0.78 0.74 0.70 0.6", FontSize = 12, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleCenter, FadeIn = fade }
}, InitialLayer + ".Main");
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-25 -25", OffsetMax = "-5 -5" },
Button = { Close = InitialLayer, Color = "0.71 0.22 0.15 1.0", Sprite = "assets/icons/close.png" }
}, InitialLayer + ".Main");
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "0 1", AnchorMax = "0 1", OffsetMin = "5 -25", OffsetMax = "25 -5" },
Button = { Command = $"UI_BuildingController settings", Color = "0.31 0.64 0.89 0.5", Sprite = "assets/icons/gear.png" }
}, InitialLayer + ".Main", InitialLayer + ".Settings");
CuiHelper.AddUi(player, container);
for (var i = 0; i < config.BuildingImages.Count; i++)
{
var grades = gradesSkin.ElementAt(i);
var skinID = GetPlayerSkinID(player, grades.Key);
var skinIndex = grades.Value.IndexOf(skinID);
ImageLayers(player, i, skinIndex);
}
}
private void ImageLayers(BasePlayer player, int index, int skinIndex)
{
var playerData = storedData.PlayerData[player.userID.Get()];
var listIndex = config.BuildingImages[index];
var nextIndex = (skinIndex + 1) % listIndex.Count;
var grades = gradesSkin.ElementAt(index);
var skinID = GetPlayerSkinID(player, grades.Key);
var selected = listIndex[skinIndex].SkinId == skinID;
var hasSkin = listIndex.Any(x => !string.IsNullOrEmpty(x.Url) && x.SkinId != 0);
var hasPermission = HasPermission(player, listIndex[skinIndex].Title);
var isBlocked = config.SeparatePermissions && !hasPermission && skinIndex != 0;
if (isBlocked && selected)
{
playerData.GetType().GetField(grades.Key.ToString())?.SetValue(playerData, grades.Value[0]);
ImageLayers(player, index, 0);
return;
}
const int marginTop = 10, margin = 6, width = 200, height = 250;
var offsetX = (index % 2 == 0 ? -1 : 1) * ((width + margin) / 2 + margin);
var offsetY = (index < 2 ? 1 : -1) * ((height + margin) / 2 + margin) - marginTop;
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{offsetX - width / 2} {offsetY - height / 2}", OffsetMax = $"{offsetX + width / 2} {offsetY + height / 2}" },
Button = { Command = hasSkin ? $"UI_BuildingController change {index} {nextIndex}" : "", Color = "0.22 0.25 0.16 0.9", Material = "assets/content/ui/uibackgroundblur.mat" },
}, InitialLayer + ".Main", InitialLayer + $".Button.{index}");
container.Add(new CuiElement()
{
Parent = InitialLayer + $".Button.{index}",
Name = InitialLayer + $".Image.{index}",
DestroyUi = InitialLayer + $".Image.{index}",
Components =
{
new CuiRectTransformComponent { AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-85 -72", OffsetMax = "85 98" },
new CuiRawImageComponent { Png = (string) ImageLibrary.Call("GetImage", listIndex[skinIndex].Title), Color = hasSkin && !isBlocked ? "1 1 1 1" : "0.8 0.8 0.8 0.5" }
}
});
if (hasSkin)
{
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-28 -28", OffsetMax = "-5 -5" },
Image = { Color = "0.81 0.77 0.74 0.8", Sprite = "assets/icons/refresh.png" }
}, InitialLayer + $".Button.{index}");
}
if (!hasSkin || isBlocked)
{
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = "-22 -30", OffsetMax = "22 30" },
Image = { Color = "0.81 0.77 0.74 0.8", Sprite = "assets/content/ui/lock@4x.png" }
}, InitialLayer + $".Image.{index}");
}
if (grades.Key.ToString() == "Metal" && !isBlocked)
{
if (skinIndex != 0)
{
var colorIcon = colors.TryGetValue((uint)player.GetInfoInt("client.SelectedShippingContainerBlockColour", 0), out var value) ? value : "0.20 0.30 0.40 1.0";
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "0 1", AnchorMax = "0 1", OffsetMin = "5 -28", OffsetMax = "28 -5" },
Button = { Command = $"UI_BuildingController colors {index}", Color = colorIcon, Sprite = "assets/icons/circle_closed.png" }
}, InitialLayer + $".Button.{index}", InitialLayer + ".Color");
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "-2 -2", OffsetMax = "2 2" },
Image = { Color = "0.81 0.77 0.74 1.0", Sprite = "assets/icons/workshop.png" }
}, InitialLayer + ".Color");
}
else CuiHelper.DestroyUi(player, InitialLayer + ".Color");
}
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 0", OffsetMin = "0 0", OffsetMax = "0 26" },
Image = { Color = "0 0 0 0.5" }
}, InitialLayer + $".Button.{index}", InitialLayer + $".Title.{index}");
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "0 0", OffsetMin = "10 0", OffsetMax = "125 26" },
Text = { Text = GetMessage(listIndex[skinIndex].Title, player).ToUpper(), Color = "0.81 0.77 0.74 1.0", FontSize = 11, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleLeft }
}, InitialLayer + $".Title.{index}");
var textTitle = GetMessage(selected ? "Lang_SkinInstalled" : (isBlocked ? "Lang_Unavailable" : "Lang_InterfaceApply"), player);
var colorTitle = selected ? "0.59 0.84 0.18 1.0" : isBlocked ? "0.81 0.77 0.74 1.0" : "0.30 0.65 0.90 1.0";
var colorButton = selected ? "0.30 0.36 0.16 1.0" : isBlocked ? "0.34 0.33 0.31 1.0" : "0.20 0.30 0.40 1.0";
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "1 0", AnchorMax = "1 0", OffsetMin = "-75 0", OffsetMax = "0 26" },
Button = { Command = hasSkin && !isBlocked && !selected ? $"UI_BuildingController choose {index} {skinIndex}" : "", Color = colorButton, Material = "assets/content/ui/uibackgroundblur.mat" },
Text = { Text = textTitle.ToUpper(), Color = colorTitle, FontSize = 11, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleCenter }
}, InitialLayer + $".Title.{index}");
CuiHelper.AddUi(player, container);
}
private void SettingsLayer(BasePlayer player)
{
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement()
{
Parent = InitialLayer + ".Settings",
Name = InitialLayer + ".SettingsMenu",
DestroyUi = InitialLayer + ".SettingsMenu",
Components =
{
new CuiRectTransformComponent { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "-350 -5", OffsetMax = "5 5" },
new CuiImageComponent { Color = "0.20 0.30 0.40 1.0", Material = "assets/content/ui/uibackgroundblur.mat" }
}
});
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "10 0", OffsetMax = "0 0" },
Text = { Text = GetMessage("Lang_MenuSettings", player).ToUpper(), Color = "0.78 0.74 0.70 1.0", FontSize = 20, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleLeft }
}, InitialLayer + ".SettingsMenu");
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-25 -25", OffsetMax = "-5 -5" },
Button = { Close = InitialLayer + ".SettingsMenu", Color = "0.71 0.22 0.15 1.0", Sprite = "assets/icons/close.png" }
}, InitialLayer + ".SettingsMenu");
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 0", OffsetMin = "2 -150", OffsetMax = "-35 0" },
Image = { Color = "0.117 0.121 0.109 0.8", Material = "assets/content/ui/uibackgroundblur.mat" }
}, InitialLayer + ".SettingsMenu", InitialLayer + ".SettingsButton");
string[] langKeys = { "Lang_ChangeHammer", "Lang_NeedsRepair", "Lang_EnableAnimation" };
string[] commands = { "UI_BuildingController hammer", "UI_BuildingController repair", "UI_BuildingController animation" };
var playerData = storedData.PlayerData[player.userID.Get()];
var margin = 0;
for (var i = 0; i < 3; i++)
{
var active = new[] { playerData.ChangeHammer, playerData.ChangeHammer && playerData.NeedsRepair, playerData.EnableAnimation }[i];
var text = GetMessage($"Lang_Setting{(active ? "Enable" : "Disable")}", player);
var textlang = GetMessage(langKeys[i], player);
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "0 1", AnchorMax = "1 1", OffsetMin = $"10 {-50 - margin}", OffsetMax = $"-10 {-15 - margin}" },
Button = { Command = commands[i], Color = "0.34 0.33 0.31 1.0", Material = "assets/content/ui/uibackgroundblur.mat" },
}, InitialLayer + ".SettingsButton", InitialLayer + $".SettingsButton.{i}");
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "0 1", OffsetMin = "0 0", OffsetMax = "50 0" },
Image = { Color = active ? "0.36 0.44 0.22 1.0" : "0.71 0.22 0.15 1.0", Material = "assets/content/ui/uibackgroundblur.mat" },
}, InitialLayer + $".SettingsButton.{i}", InitialLayer + $".TextButton");
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "0 0", OffsetMax = "0 0" },
Text = { Text = text.ToUpper(), Color = active ? "0.78 0.74 0.70 1.0" : "0.78 0.74 0.70 0.6", FontSize = 16, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleCenter }
}, InitialLayer + $".TextButton");
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "60 0", OffsetMax = "-5 0" },
Text = { Text = textlang.ToUpper(), Color = "0.78 0.74 0.70 1.0", FontSize = 12, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleLeft }
}, InitialLayer + $".SettingsButton.{i}");
margin += 45;
}
CuiHelper.AddUi(player, container);
}
private void ColorLayer(BasePlayer player, int index)
{
var playerData = storedData.PlayerData[player.userID.Get()];
var playerColor = (uint)player.GetInfoInt("client.SelectedShippingContainerBlockColour", 0);
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement()
{
Parent = InitialLayer + ".Color",
Name = InitialLayer + ".SetColor",
DestroyUi = InitialLayer + ".SetColor",
Components =
{
new CuiRectTransformComponent { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "-250 -5", OffsetMax = "5 5" },
new CuiImageComponent { Color = colors.TryGetValue(playerColor, out var value) ? value : "0.20 0.30 0.40 1.0", Material = "assets/content/ui/uibackgroundblur.mat" }
}
});
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "10 0", OffsetMax = "0 0" },
Text = { Text = GetMessage("Lang_ColorSettings", player).ToUpper(), Color = "0.78 0.74 0.70 1.0", FontSize = 20, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleLeft }
}, InitialLayer + ".SetColor");
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-25 -25", OffsetMax = "-5 -5" },
Button = { Close = InitialLayer + ".SetColor", Color = "0.71 0.22 0.15 1.0", Sprite = "assets/icons/close.png" }
}, InitialLayer + ".SetColor");
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 0", OffsetMin = $"2 {(playerData.RandomColor ? -42 : -228)}", OffsetMax = "-80 0" },
Image = { Color = "0.117 0.121 0.109 0.8", Material = "assets/content/ui/uibackgroundblur.mat" }
}, InitialLayer + ".SetColor", InitialLayer + ".ColorButton");
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "0.5 1", AnchorMax = "0.5 1", OffsetMin = "-89 -35", OffsetMax = "89 -6" },
Button = { Command = $"UI_BuildingController randomcolor {index}", Color = "0.34 0.33 0.31 1.0", Material = "assets/content/ui/uibackgroundblur.mat" }
}, InitialLayer + ".ColorButton", InitialLayer + ".RandomButton");
container.Add(new CuiLabel()
{
RectTransform = { AnchorMin = "0.25 0", AnchorMax = "0.9 1", OffsetMin = "0 0", OffsetMax = "0 0" },
Text = { Text = GetMessage("Lang_Randomcolor", player).ToUpper(), Color = "0.78 0.74 0.70 1.0", FontSize = 12, Font = "robotocondensed-bold.ttf", Align = TextAnchor.MiddleCenter }
}, InitialLayer + ".RandomButton");
var sprite = playerData.RandomColor ? "assets/icons/circle_closed.png" : "assets/icons/circle_open.png";
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "0 1", OffsetMin = "23 5", OffsetMax = "42 -5" },
Image = { Color = "0.85 0.85 0.85 0.8", Sprite = sprite }
}, InitialLayer + ".RandomButton", InitialLayer + ".Panel");
if (playerData.RandomColor)
{
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "3 3", OffsetMax = "-3 -3" },
Image = { Color = "0 0 0 1", Sprite = "assets/icons/check.png" }
}, InitialLayer + ".Panel");
}
else
{
const int marginTop = 2, margin = 6, width = 40, height = 40;
for (var i = 0; i < colors.Count; i++)
{
var colorIndex = colors.ElementAt(i).Key;
var colorValue = colors.ElementAt(i).Value;
var offsetX = i % 4 * (width + margin) - (2 * width + 1.5 * margin);
var offsetY = -i / 4 * (height + margin) + 35 - marginTop;
container.Add(new CuiButton
{
RectTransform = { AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = $"{offsetX} {offsetY}", OffsetMax = $"{offsetX + width} {offsetY + height}" },
Button = { Command = colorIndex != playerColor ? $"UI_BuildingController setcolor {index} {colorIndex}" : "", Color = colorValue, Material = "assets/content/ui/uibackgroundblur.mat" }
}, InitialLayer + ".ColorButton", InitialLayer + ".PanelButton");
if (colorIndex == playerColor)
{
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "2 2", OffsetMax = "-2 -2" },
Image = { Color = "0.59 0.84 0.18 1.0", Sprite = "assets/icons/vote_up.png" }
}, InitialLayer + ".PanelButton");
}
}
}
CuiHelper.AddUi(player, container);
}
private void TCupboardLayer(BasePlayer player)
{
var isRunning = runningCoroutines.ContainsKey(player.userID.Get());
CuiElementContainer container = new CuiElementContainer();
container.Add(new CuiElement()
{
Parent = "Overlay",
Name = CupboardLayer,
DestroyUi = CupboardLayer,
Components =
{
new CuiRectTransformComponent { AnchorMin = "0.5 0.0", AnchorMax = "0.5 0.0", OffsetMin = "400 595", OffsetMax = "572 616" },
new CuiImageComponent { Color = isRunning ? "0.90 0.53 0.05 1.0" : "0.40 0.50 0.20 1.0", Material = "assets/content/ui/uibackgroundblur.mat" }
}
});
var text = GetMessage(isRunning ? "Lang_TcWait" : "Lang_TcChangeSkin", player);
var color = isRunning ? "1 1 1 1" : "0.70 0.90 0.45 1.0";
var sprite = isRunning ? "assets/icons/refresh.png" : "assets/icons/brush.png";
container.Add(new CuiButton
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = "22 0", OffsetMax = "0 0" },
Button = { Command = !isRunning ? "UI_BuildingController build" : "", Color = "0 0 0 0" },
Text = { Text = text.ToUpper(), Color = color, FontSize = 11, Align = TextAnchor.MiddleCenter }
}, CupboardLayer, CupboardLayer + ".Button");
container.Add(new CuiPanel()
{
RectTransform = { AnchorMin = "0 0", AnchorMax = "0 1", OffsetMin = "4 2", OffsetMax = "22 -2" },
Image = { Color = "1 1 1 1", Sprite = sprite }
}, CupboardLayer);
if (!isRunning)
{
container.Add(new CuiButton()
{
RectTransform = { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "5 -20", OffsetMax = "25 0" },
Button = { Command = $"UI_BuildingController open", Color = "0.31 0.64 0.89 0.5", Sprite = "assets/icons/gear.png" }
}, CupboardLayer);
}
CuiHelper.AddUi(player, container);
}
private IEnumerator PreloadImages(BasePlayer player)
{
if (player == null || !player.IsConnected) yield break;
for (var i = 0; i < config.BuildingImages.Count; i++)
{
CuiElementContainer temp = new CuiElementContainer();
foreach (var blockInfo in config.BuildingImages[i])
{
if (string.IsNullOrEmpty(blockInfo.Url)) continue;
temp.Add(new CuiElement()
{
Parent = "Hud",
Name = $".{i}",
DestroyUi = $".{i}",
Components =
{
new CuiRectTransformComponent { AnchorMin = "0 0", AnchorMax = "0 0" },
new CuiRawImageComponent { Png = (string) ImageLibrary?.Call("GetImage", blockInfo.Title) }
}
});
CuiHelper.AddUi(player, temp);
yield return new WaitForSeconds(1.0f);
CuiHelper.DestroyUi(player, $".{i}");
}
}
StopCoroutine(player);
}
#endregion
#region Language
protected override void LoadDefaultMessages()
{
lang.RegisterMessages(new Dictionary<string, string>
{
["Lang_UpdateAll"] = "Skin update for all your buildings has started...",
["Lang_UpdateBuilding"] = "Skin update for selected building has started...",
["Lang_UpdateAllTarget"] = "Skin update for all players buildings has started...",
["Lang_UpdateProgress"] = "Please wait for the building skin update to finish.",
["Lang_UpdateCompleted"] = "Building skin update completed.\nUpdated {0} of {1} building blocks.",
["Lang_UpdateNotRequired"] = "All building blocks already have your chosen skin.",
["Lang_NotFoundBlocks"] = "No available buildings found for the selected player.",
["Lang_NotFoundPlayer"] = "Player not found. Use only the Steam Id of the player.",
["Lang_NotFoundBuilding"] = "Building not found. Get closer to the building and repeat again.",
["Lang_NotOwnerBuilding"] = "You are not the owner of this building.",
["Lang_BuildingBlocked"] = "You can't use this command if the building is blocked.",
["Lang_NoPermissions"] = "You don't have permission to use this command.",
["Lang_InterfaceTitle"] = "Choose a default skin for the building block",
["Lang_InterfaceDescr"] = "The skin will be automatically applied to building blocks.",
["Lang_ChangeHammer"] = "Change the skin of a building block with a hammer",
["Lang_NeedsRepair"] = "Allow skin changing with a hammer if a building needs repair",
["Lang_EnableAnimation"] = "Allow building block skin update animation",
["Lang_InterfaceApply"] = "Apply",
["Lang_SkinInstalled"] = "Installed",
["Lang_Unavailable"] = "Unavailable",
["Lang_MenuSettings"] = "Settings",
["Lang_ColorSettings"] = "Set color",
["Lang_Randomcolor"] = "Use random color",
["Lang_SettingEnable"] = "On",
["Lang_SettingDisable"] = "Off",
["Lang_TcChangeSkin"] = "Change building skin",
["Lang_TcWait"] = "Wait...",
["Wood"] = "Wood skin",
["Stone"] = "Stone skin",
["Metal"] = "Metal skin",
["TopTier"] = "TopTier skin",
["Adobe"] = "Adobe skin",
["Brick"] = "Brick skin",
["Brutalist"] = "Brutalist skin",
["Container"] = "Container skin",
["Frontier"] = "Frontier skin",
["Gingerbread"] = "Gingerbread skin"
}, this);
lang.RegisterMessages(new Dictionary<string, string>
{
["Lang_UpdateAll"] = "Обновление скина для всех ваших построек началось...",
["Lang_UpdateBuilding"] = "Обновление скина для выбранной постройки началось...",
["Lang_UpdateAllTarget"] = "Обновление скина для всех построек игрока началось...",
["Lang_UpdateProgress"] = "Пожалуйста, дождитесь завершения обновления скина построек.",
["Lang_UpdateCompleted"] = "Обновление скина построек завершено.\nОбновлено {0} из {1} строительных блоков.",
["Lang_UpdateNotRequired"] = "Все строительные блоки уже имеют выбранный вами скин.",
["Lang_NotFoundBlocks"] = "Не найдено доступных построек для выбранного игрока.",
["Lang_NotFoundPlayer"] = "Игрок не найден. Используйте только Steam Id игрока.",
["Lang_NotFoundBuilding"] = "Постройка не найдена. Подойдите ближе к постройке и повторите снова.",
["Lang_NotOwnerBuilding"] = "Вы не являетесь владельцем этой постройки.",
["Lang_BuildingBlocked"] = "Вы не можете использовать эту команду в зоне блокировки строительства.",
["Lang_NoPermissions"] = "У вас нет разрешения на использование этой команды.",
["Lang_InterfaceTitle"] = "Выберите скин по умолчанию для строительного блока",
["Lang_InterfaceDescr"] = "Скин будет автоматически применяться к постройке.",
["Lang_ChangeHammer"] = "Изменять скин постройки при помощи киянки",
["Lang_NeedsRepair"] = "Разрешить смену скина киянкой, если требуется ремонт постройки",
["Lang_EnableAnimation"] = "Разрешить анимацию обновления скина постройки",
["Lang_InterfaceApply"] = "Применить",
["Lang_SkinInstalled"] = "Установлен",
["Lang_Unavailable"] = "Недоступен",
["Lang_MenuSettings"] = "Настройки",
["Lang_ColorSettings"] = "Выбор цвета",
["Lang_Randomcolor"] = "Случайный цвет",
["Lang_SettingEnable"] = "Вкл",
["Lang_SettingDisable"] = "Выкл",
["Lang_TcChangeSkin"] = "Изменить скин постройки",
["Lang_TcWait"] = "Ожидайте...",
["Wood"] = "Деревянный скин",
["Stone"] = "Каменный скин",
["Metal"] = "Металлический скин",
["TopTier"] = "МВК скин",
["Adobe"] = "Саманный скин",
["Brick"] = "Кирпичный скин",
["Brutalist"] = "Брутализм скин",
["Container"] = "Контейнерный скин",
["Frontier"] = "Фронтир скин",
["Gingerbread"] = "Пряничный скин"
}, this, "ru");
}
#endregion
#region Data
private StoredData storedData;
private class StoredData
{
public Dictionary<ulong, Data> PlayerData = new Dictionary<ulong, Data>();
}
private class Data
{
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public bool ChangeHammer;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public bool NeedsRepair;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public bool EnableAnimation;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public bool RandomColor;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public uint Color;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public ulong Wood;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public ulong Stone;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public ulong Metal;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public ulong TopTier;
}
private void SaveData()
{
if (storedData != null)
{
Interface.Oxide.DataFileSystem.WriteObject($"{Name}_Data", storedData, true);
}
}
private void LoadData()
{
storedData = Interface.Oxide.DataFileSystem.ReadObject<StoredData>($"{Name}_Data");
if (storedData == null)
{
storedData = new StoredData();
SaveData();
}
foreach (var playerData in storedData.PlayerData.Values)
{
playerData.Wood = config.BuildingImages[0].Any(b => b.SkinId == playerData.Wood) ? playerData.Wood : 0;
playerData.Stone = config.BuildingImages[1].Any(b => b.SkinId == playerData.Stone) ? playerData.Stone : 0;
playerData.Metal = config.BuildingImages[2].Any(b => b.SkinId == playerData.Metal) ? playerData.Metal : 0;
playerData.TopTier = config.BuildingImages[3].Any(b => b.SkinId == playerData.TopTier) ? playerData.TopTier : 0;
}
}
#endregion
}
}