• File: plugins.csproj
  • Full Path: /var/www/FileManager/Files/RUST PLUGINS/plugins.csproj
  • Date Modified: 04/30/2025 6:14 PM
  • File size: 20.08 KB
  • MIME-type: text/xml
  • Charset: utf-8
 
Open Back
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{B35A2356-CF2E-4A73-8FF2-7A47E5213264}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>plugins</RootNamespace>
    <AssemblyName>plugins</AssemblyName>
    <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RustDedicated_Data\Managed\Assembly-CSharp.dll</HintPath>
    </Reference>
    <Reference Include="Assembly-CSharp-firstpass">
      <HintPath>..\..\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
    </Reference>
    <Reference Include="Autodesk.Fbx">
      <HintPath>..\..\RustDedicated_Data\Managed\Autodesk.Fbx.dll</HintPath>
    </Reference>
    <Reference Include="Azure.Core">
      <HintPath>..\..\RustDedicated_Data\Managed\Azure.Core.dll</HintPath>
    </Reference>
    <Reference Include="Azure.Identity">
      <HintPath>..\..\RustDedicated_Data\Managed\Azure.Identity.dll</HintPath>
    </Reference>
    <Reference Include="Azure.Storage.Blobs">
      <HintPath>..\..\RustDedicated_Data\Managed\Azure.Storage.Blobs.dll</HintPath>
    </Reference>
    <Reference Include="Azure.Storage.Common">
      <HintPath>..\..\RustDedicated_Data\Managed\Azure.Storage.Common.dll</HintPath>
    </Reference>
    <Reference Include="Cinemachine">
      <HintPath>..\..\RustDedicated_Data\Managed\Cinemachine.dll</HintPath>
    </Reference>
    <Reference Include="Cronos">
      <HintPath>..\..\RustDedicated_Data\Managed\Cronos.dll</HintPath>
    </Reference>
    <Reference Include="CurvedTextMeshPro">
      <HintPath>..\..\RustDedicated_Data\Managed\CurvedTextMeshPro.dll</HintPath>
    </Reference>
    <Reference Include="DelaunayER">
      <HintPath>..\..\RustDedicated_Data\Managed\DelaunayER.dll</HintPath>
    </Reference>
    <Reference Include="Discord.Sdk">
      <HintPath>..\..\RustDedicated_Data\Managed\Discord.Sdk.dll</HintPath>
    </Reference>
    <Reference Include="DnsClient">
      <HintPath>..\..\RustDedicated_Data\Managed\DnsClient.dll</HintPath>
    </Reference>
    <Reference Include="EasyRoads3Dv3">
      <HintPath>..\..\RustDedicated_Data\Managed\EasyRoads3Dv3.dll</HintPath>
    </Reference>
    <Reference Include="EZhex1991.EZSoftBone">
      <HintPath>..\..\RustDedicated_Data\Managed\EZhex1991.EZSoftBone.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.BurstCloth">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.BurstCloth.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Console">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Console.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Flexbox">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Flexbox.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.GoogleSheets">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.GoogleSheets.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Input">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Input.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Network">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Network.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Nexus">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Nexus.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Ping">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Ping.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Raknet">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Raknet.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Rcon">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Rcon.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Skeleton">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Skeleton.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Sqlite">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Sqlite.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.SteamNetworking">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.SteamNetworking.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Steamworks.Win64">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.System">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.System.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.Unity">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.Unity.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.UnityEngine">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="Facepunch.UnwrapBaker.Settings">
      <HintPath>..\..\RustDedicated_Data\Managed\Facepunch.UnwrapBaker.Settings.dll</HintPath>
    </Reference>
    <Reference Include="Newtonsoft.Json">
      <HintPath>..\..\RustDedicated_Data\Managed\Newtonsoft.Json.dll</HintPath>
    </Reference>
    <Reference Include="Oxide.Common">
      <HintPath>..\..\RustDedicated_Data\Managed\Oxide.Common.dll</HintPath>
    </Reference>
    <Reference Include="Oxide.Core">
      <HintPath>..\..\RustDedicated_Data\Managed\Oxide.Core.dll</HintPath>
    </Reference>
    <Reference Include="Oxide.CSharp">
      <HintPath>..\..\RustDedicated_Data\Managed\Oxide.CSharp.dll</HintPath>
    </Reference>
    <Reference Include="Oxide.MySql">
      <HintPath>..\..\RustDedicated_Data\Managed\Oxide.MySql.dll</HintPath>
    </Reference>
    <Reference Include="Oxide.Rust">
      <HintPath>..\..\RustDedicated_Data\Managed\Oxide.Rust.dll</HintPath>
    </Reference>
    <Reference Include="Oxide.SQLite">
      <HintPath>..\..\RustDedicated_Data\Managed\Oxide.SQLite.dll</HintPath>
    </Reference>
    <Reference Include="Oxide.Unity">
      <HintPath>..\..\RustDedicated_Data\Managed\Oxide.Unity.dll</HintPath>
    </Reference>
    <Reference Include="RTLTMPro">
      <HintPath>..\..\RustDedicated_Data\Managed\RTLTMPro.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Clans">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Clans.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Clans.Local">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Clans.Local.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Data">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Data.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Demo">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Demo.dll</HintPath>
    </Reference>
    <Reference Include="Rust.FileSystem">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.FileSystem.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Friends">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Friends.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Global">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Global.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Harmony">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Harmony.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Localization">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Localization.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Platform">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Platform.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Platform.Common">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Platform.Common.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Platform.Steam">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Platform.Steam.dll</HintPath>
    </Reference>
    <Reference Include="Rust.UI">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.UI.dll</HintPath>
    </Reference>
    <Reference Include="Rust.Workshop">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.Workshop.dll</HintPath>
    </Reference>
    <Reference Include="Rust.World">
      <HintPath>..\..\RustDedicated_Data\Managed\Rust.World.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.DSPGraphModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.GameCenterModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.GIModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.GIModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.GridModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.GridModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.HotReloadModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.HotReloadModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.ImageConversionModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.IMGUIModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.InputLegacyModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.InputModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.InputModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.JSONSerializeModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.LocalizationModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.NVIDIAModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.NVIDIAModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.ParticleSystemModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.PerformanceReportingModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Physics2DModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.PhysicsModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.ProfilerModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.PropertiesModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.PropertiesModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.ScreenCaptureModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.SharedInternalsModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.SpriteMaskModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.SpriteShapeModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.StreamingModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.SubstanceModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.SubstanceModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.SubsystemsModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TerrainModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TerrainPhysicsModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TextCoreFontEngineModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TextCoreTextEngineModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TextRenderingModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TilemapModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TLSModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UIElementsModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UIModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UIModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UmbraModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityAnalyticsModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityConnectModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityCurlModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityCurlModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityTestProtocolModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityWebRequestAudioModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityWebRequestModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityWebRequestTextureModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UnityWebRequestWWWModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.VehiclesModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.VFXModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.VideoModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.VirtualTexturingModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.VRModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.VRModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.WindModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.WindModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.XRModule">
      <HintPath>..\..\RustDedicated_Data\Managed\UnityEngine.XRModule.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AutoPickupBarrel.cs" />
    <Compile Include="BGrade.cs" />
    <Compile Include="BuildingSkins.cs" />
    <Compile Include="Crash.cs" />
    <Compile Include="ServerManager.cs" />
    <Compile Include="ImageLibrary.cs" />
    <Compile Include="InstantCraft.cs" />
    <Compile Include="IQMenu.cs" />
    <Compile Include="IQRates.cs" />
    <Compile Include="Kits.cs" />
    <Compile Include="MessagerTelegram.cs" />
    <Compile Include="NoGiveNotices.cs" />
    <Compile Include="NTeleportation.cs" />
    <Compile Include="PermissionsManager.cs" />
    <Compile Include="SkinMenu.cs" />
    <Compile Include="StackSizeController.cs" />
    <Compile Include="SuperCar.cs" />
    <Compile Include="TopTurret.cs" />
    <Compile Include="TurretsExtended.cs" />
    <Compile Include="BuildUPMEnu.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>